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hello kitty island adventure: city town dlc review

Previous HKIA related entries: HKIA Guide & Wheatflour Wonderland DLC review

I've been playing the new City Town DLC every day since release now, and I absolutely love it. :) The following will contain mild spoilers, in the sense that I will talk about what new gameplay mechanics, shops and items you gain access to, but no spoilers about the DLC's actual story.

First off: They seem to have really learned from the Wheatflour Wonderland flop. The city is interesting to explore, has an amazing aesthetic, a banger soundtrack, and the characters actually show up there. Wheatflour Wonderland felt monotonous to look at and was very empty; the characters showed up there for some quests, but that's it. In City Town, they have their own spots where they always hang out, and their own little areas, shops and responsibilities. The city feels lively, and Usahana has friends that can move in, as opposed to Cogimyun, who only has her little brother, and lots of empty rooms. The DLCs also interact a little!

By completing more and more quests, you slowly gain access to:

Wheatflour Wonderland was a disappointment story-wise; it wasn't very interesting, felt repetitive at times, and the pacing was off. An end-reward was hyped up, just for it being a sad sack of flour. City Town does so much better: There are tons and tons of story quests, different ways to advance forward (leveling Usahana, running the cafe, other means), new twists and turns you don't see coming, and nothing feels repetitive. There is a real mystery to discover that is puzzling and always sort of out of reach, and I can't wait until I finally find out what it is (I am not fully done at the writing of this, but I'll update once I do), because I genuinely have no idea about how the story will go forward, everything seems like a surprise :)

In Wheatflour Wonderland, it was very annoying to collect the Wheathearts; you kept coming across them in the wild, not yet having the means to resolve them all the time, picking away at them as you go. In the end, people kept missing 1-3 and they had to use guides to check on like 100+ locations to find remaining ones. City Town learned from this: Unfinished collectibles are their own quest category now and get put there when you approach it and can’t immediately resolve it. It shows you what you need, and the guiding light will lead you to it if you track the quest.

Performance is also great; no FPS drops, freezing, or anything like that. Everything is smooth.

Three things I dislike:

Nothing else to complain about so far!

For me, it's soooo worth it price. It's so polished, with so many cute details and creative ideas, great story and cool things to have as a player. I was getting a little bored with the main game and did not go to WW at all anymore (I forget it exists, and there is nothing worth going there after the story ends), so this DLC came at the right time.

By the way, I hit over 230 hours lately, have all the Steam Achievements, almost all ingame achievements, a good collection progress and was finally able to craft the Golden Crown (crafted from 100 golden sticks, where one golden stick needs 99 normal sticks, meaning you need almost 10k sticks) 8)

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